2013年2月20日星期三

The back injury and sucking attribute analysis about the choice of Barbarian' s new weapons

1: DPS:

Integrated display panel on the numerical parameters include many of the system automatically calculates the relevant parameters and correction factors.

Crit, attack speed, blast injury, the main attribute directly + damage, were hurt, accurate, DPS is the the attack force figures comprehensive (Unit: second) Note: This is an attack force, not the damage caused by the monster.

2: DPH:

The system calculates the figures who attack force, including weapons, rings, necklaces, and with elements such as the percentage of the damage, including value.

That includes only: weapon attack, the lower limit of + jewelry injuries + Elemental percentile damage element percentage hurt the only weapon physical attack value addition.

This is an attack attack force (unit: each).

3: About the injury

Since the corresponding defense attributes monsters Thus, in the case of the higher attack power generated monster damage is higher (as you can see the smoke monster head injury value).

Therefore, DPH, natural single attack, but the DPS is high, does not mean that DPH, weapons and jewelry DPH may be low.

However, character attributes exist explosion injured and skills amendment, so the actual crit damage done should be:

Crit damage = skill DPH × (1 + panel crit damage%); This is displayed in yellow letters. (Such as with Jordan, Addition).

So, a lot of people with a great aunt ax dps may be less than 200,000, but the patriarch yellow letters to more than 100 million, it is quite normal, while dual wielding to 200,000, often ancestors yellow letters are only 80-100 or so.

4: vampire

The vampire monster causing injury, calculated after correction proportion, so the higher single attack, more natural vampire, that is, the DPH the higher, certainly an attack the blood back more.

5: Anti-injury

Anti-injury is the damage done to the monster, rebound in proportion to the character's injury, and anti-injury by the character of the defense attributes (A, anti-damage reduction and damage reduction skills) relief.

Theory, for a character, certain defensive attributes, high DPH weapons, certainly anti-injury, the more, the greater the damage caused by the characters.

6: When the vampire encounter anti-injury

When anti-injury and blood-sucking exist at the same time, it must guarantee: ≤ vampire Reply relief by the defense anti-injury hurt the value of life + figure the value of life, so as to not die.

This is a point of balance. In other words: whether DPH level to maintain balance, as long as the anti-injury and blood-sucking than the column, then you happen to immortality This attack speed has nothing to do only with a single attack.

But in fact that is:

Once someone pass the test, version 1.05 or later, the monster anti-injury rate of about 1.5% to 0.5%. Uses in the burglary to speculate, 5% of raw theft purgatory is about to absorb the damage by 1% of the amount of blood.

The mean is when you hit the 80 million damage, you will be able to learn from the 8000 life. At this time, if your enemy anti-injury rate is 1%, on the surface looks like a draw, but the anti-injury back injury to go through your armor with physical damage damage reduction.


If you're born to steal 5% met 1% of the anti-injury monster would be reasonable for your blood should be slowly increased (monster Armor low, played also more smoke and more blood, and hence does not hurt unless you only hit the back).


This test content is quite accurate: consider only against injury and blood-sucking ideal state, 5 + vampire and anti-injury is basically the same as the.

But in fact, against injury at the same time, the monster does not silly standing there let you play Consequently, you will at the same time by the monster of additional attacks, including a variety of blasphemy, Arcane, this calculation balance was broke, you need additional vampire or health regeneration means to keep the undead.

7: additional means of life Reply

Life replies means a lot, such as blood cells, hit back, skills recovery.

This version ancestors strike back can ignore; the forefathers attack, attack equivalent Zhan Zhuang, blood cells can also be ignored, after all, when the prosecution would not be able to attack, then the only skill replied.

One of the most powerful nirvana for Manzi tear - Haemophilus killing: within 5 seconds, causing 700% weapon damage, and 9% tear damage into the value of life.

Note: Each monster is to cause the same damage, that is to say when n monster around you.

You every second of the value of life is: n * DPH * 700% * 9% / 5 = n * DPH * 0.126.

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